Phosphor Games was my first contract gig. I did remote work for Phosphor for two months helping them finish the Heroes Reborn games Enigma and Gemini.

Primarily at Phosphor I used Motion Builder to cleanup motion capture for in-game cinematic sequences along with a few in-game loop animations. My second responsibility was doing face animation in Maya, followed by doing cinematography in both packages.

You must install Adobe Flash to view this content.