678-438-6262
www.RussellStenberg.com
Russell.Stenberg@gmail.com
Summary
I create “AAA” animations and systems that are both simple and complex at the same time. Through versatile animation skills, a basic understanding of programming and a solid perception of game design I construct robust animation systems piece by piece though research & development, constant evaluation, quick iteration, and finally high quality polish.
Technical Expertise
Motion Builder
3D Studio max
Morpheme
Character Studio
Unreal 4.5
Technical Experience
Maya
Java / C#
Unity 3d
Photoshop
Maxscript
Experience
Xaviant Games
2014-2015
Lichdom: Battlemage
Untitled Project
- Animated biped and multi-legged monsters for Lichdom.
- Wrote ease-of-life tools in Maxscript and LUA.
- Processed mocap and assembled all cinematic sequences in Motion Builder ensuring all characters work together and are in sync.
- Used Unreal 4.5 to design the animation network, build blueprints, and skills for players and bots/
CCP Games
2010-2014
World Of Darkness (unreleased)
Eve: Incarna
- Created, maintained, and expanded upon the in-game traversal system which became a large selling feature of World of Darkness
- Planned the integration of new abilities per game design specifications.
- Developed small morpheme tools in LUA to help speed up production.
- Animated all characters for the CCP internal visual target video.
EA Mythic
2005-2009
Warhammer Online: Age of Reckoning
- Animated all Goblin grips, Squig variations, Dark Elf Females – single dagger & dual dagger & staff grips, Giants, Snotlings, Harpies – full monster list available
- Rigger & Animator – Steam Tank, Gyrocopter, All Siege Weapons.
- Updated rigs and animations for older monsters with current information
- Dissected the animation pipeline to understand, implement, and test characters not fully introduced into the game yet.
Education
Arts Institutes International of Minnesota
Bachelors of Science in Media Arts and Animation